Dijkstra Algorithm
Dijkstra Algorithm
Dijkstra algorithm is a single source shortest path algorithm and single-source means their only one source is given and find the shortest path from the source to all the nodes.
Example of Dijkstra’s algorithm
Consider the following figure
Program of dijkstra’s Algorithm
#include <stdio.h> #define INFINITY 9999 #define MAX 10 void Dijkstra(int Graph[MAX][MAX], int n, int start); void Dijkstra(int Graph[MAX][MAX], int n, int start) { int cost[MAX][MAX], distance[MAX], pred[MAX]; int visited[MAX], count, mindistance, nextnode, i, j; for (i = 0; i < n; i++) for (j = 0; j < n; j++) if (Graph[i][j] == 0) cost[i][j] = INFINITY; else cost[i][j] = Graph[i][j]; for (i = 0; i < n; i++) { distance[i] = cost[start][i]; pred[i] = start; visited[i] = 0; } distance[start] = 0; visited[start] = 1; count = 1; while (count < n - 1) { mindistance = INFINITY; for (i = 0; i < n; i++) if (distance[i] < mindistance && !visited[i]) { mindistance = distance[i]; nextnode = i; } visited[nextnode] = 1; for (i = 0; i < n; i++) if (!visited[i]) if (mindistance + cost[nextnode][i] < distance[i]) { distance[i] = mindistance + cost[nextnode][i]; pred[i] = nextnode; } count++; } for (i = 0; i < n; i++) if (i != start) { printf("\nDistance from source to %d: %d", i, distance[i]); } } int main() { int Graph[MAX][MAX], i, j, n, u; n = 7; Graph[0][0] = 0; Graph[0][1] = 0; Graph[0][2] = 1; Graph[0][3] = 2; Graph[0][4] = 0; Graph[0][5] = 0; Graph[0][6] = 0; Graph[1][0] = 0; Graph[1][1] = 0; Graph[1][2] = 2; Graph[1][3] = 0; Graph[1][4] = 0; Graph[1][5] = 3; Graph[1][6] = 0; Graph[2][0] = 1; Graph[2][1] = 2; Graph[2][2] = 0; Graph[2][3] = 1; Graph[2][4] = 3; Graph[2][5] = 0; Graph[2][6] = 0; Graph[3][0] = 2; Graph[3][1] = 0; Graph[3][2] = 1; Graph[3][3] = 0; Graph[3][4] = 0; Graph[3][5] = 0; Graph[3][6] = 1; Graph[4][0] = 0; Graph[4][1] = 0; Graph[4][2] = 3; Graph[4][3] = 0; Graph[4][4] = 0; Graph[4][5] = 2; Graph[4][6] = 0; Graph[5][0] = 0; Graph[5][1] = 3; Graph[5][2] = 0; Graph[5][3] = 0; Graph[5][4] = 2; Graph[5][5] = 0; Graph[5][6] = 1; Graph[6][0] = 0; Graph[6][1] = 0; Graph[6][2] = 0; Graph[6][3] = 1; Graph[6][4] = 0; Graph[6][5] = 1; Graph[6][6] = 0; u = 0; Dijkstra(Graph, n, u); return 0; }
Output
Distance from source to 1: 3 Distance from source to 2: 1 Distance from source to 3: 2 Distance from source to 4: 4 Distance from source to 5: 4 Distance from source to 6: 3
Advantages of Dijkstra’s algorithm
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It is its little complexity which is almost linear.
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Dijkstra algorithm can be used to calculate the shortest path between a single node to all other nodes and a single source node to a single destination node by stop the algorithm once the shortest distance is achieved for the destination node.
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This algorithm only works for directed graph, weighted graphs and all edges should have non-negative values.
Disadvantage of Dijkstra’s algorithm
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This algorithm does an obscured exploration that consumes a lot of time while processing,
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It is not able to handle negative edges.
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As it heads to the acyclic graph, so can’t achieve the accurate shortest path and there is a need to maintain tracking of vertices, have been visited
Dijkstra’s Algorithm Applications
Dijkstra’s Algorithm Complexity
Time Complexity
O(E Log V)
Where, E is the number of edges
V is the number of vertices.
Space Complexity
O(V)